

Directed by Katsushi Kanetaka, the fireworks-themed real-time puzzle game served as an early tech demonstration of the PlayStation 2 Emotion Engine's processing capabilities.įollowing development on Ape Escape for the PlayStation, Fantavision also presaged Sony's and first-party development head Shuhei Yoshida's involvement in encouraging experimental, independent game publishing. In Japan, Famitsu gave it a score of one eight, one seven, and two eights for a total of 31 out of 40 it also gave Futari no Fantavision a score of 30 out of 40.Sony Computer Entertainment and Japan Studio published Fantavision for the PlayStation 2 console in 2000. ReceptionįantaVision received "average" reviews according to the review aggregation website Metacritic. While there are no official soundtrack releases for the American and European soundtrack, both of the Japanese soundtracks were released.

The music from the Japanese version consists of electronic music composed by Soichi Terada, while the North American version uses a mix of electronic and new age music, and the European version contains mostly dance music. Major differences include the two-player mode and a remixed soundtrack. Futari no Fantavisionįutari no Fantavision ( ふたりのファンタビジョン, Fantavision for You and Me) is the sequel to FantaVision, released in Japan only on July 4, 2002. By using these mechanisms, it is possible to steal flares intended for the opponent's side of the screen, including during an opponent's Starmine bonus. In this mode, there are additional power-ups which can be captured and detonated to either increase the size of the play area (while decreasing that of the opponent), or switch play areas and undetonated fireworks with the opponent. In the mode, players frantically detonate fireworks in a race to a preset total of detonated flares. Versus modeĪ two-player versus mode is also in the game. The more flares detonated along with the Starmine, the longer the bonus mode lasts. If the player captures it and detonates it with at least three colored flares, a time-limited bonus mode is entered where a large number of fireworks appear at a rapid pace. After collecting all eight letters, a large glowing Starmine is launched onto the screen. For each star captured in this fashion, the player earns a letter of the word "Starmine". These can be captured and detonated along with an existing set of three or more flares. In addition to normal fireworks / flares which can be detonated, white stars periodically appear during play. There are a total of eight stages in four areas. Stagesĭuring each level or stage, the camera slowly floats through a darkened environment which serves as the backdrop against which gameplay takes place. Flares not detonated within a certain period of time are considered missed flares, and cause a Play Meter on screen to decrease the game ends when the Play Meter is empty. More points can be scored by creating a chain reaction, by causing new flares to touch the sparks of detonated flares of the same color, and by creating a daisy chain, which allows flares of multiple colors to be detonated at the same time. The goal is to string together three or more flares of the same color, and then detonate the flares. The player controls the direction of a "guideline" ray extending from the circular cursor which allows a flare along the ray to be "captured". Fireworks or flares are launched onto the screen, where they hover for a period of time before disappearing.
