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Snes9x volume setting doesnt work
Snes9x volume setting doesnt work





  1. Snes9x volume setting doesnt work how to#
  2. Snes9x volume setting doesnt work full#
  3. Snes9x volume setting doesnt work tv#
  4. Snes9x volume setting doesnt work windows#

I stick with just Hi-Res Mode 7 in the D modes, but there's a problem with this: if your video card doesn't do an automatic bilinear filter on the stretched image, you tend to find that the approximation is bad and you get some lines of pixels wider than others. I personally don't like the rounded edges Super Eagle gives at all. Super Eagle and other graphic filters are a matter of personal taste, and what's optimal for one person might not be for another. SNES pixels should always be wider than they are tall.

Snes9x volume setting doesnt work tv#

But I certainly agree that using the S rather than R modes is the way to go - R may give you a more accurate output ratio compared to original SNES pixels, but the picture never would have looked that way on a 4:3 TV set. This is fixed in the WIP builds, so maybe try one of those. You can run ZSNES perfectly well in a window, though the 1.36 release won't let you use D-modes (allowing filters like Super Eagle) unless your desktop is in 16-bit instead of 32-bit. The current Snes9X release sound might be better than the last ZSNES (non-WIP) release's I'm not sure, and it probably depends on options I don't know because I don't use it any more. It sound core is less accurate than ZSNES, I think, but it is improving. If Snes9x sounds bad, try checking the Anti Resonance checkbox in sound options.

Snes9x volume setting doesnt work how to#

I was reading that a lot of sound cards or speakers do this for you, so doing it twice isn't really optimal, but I wouldn't know how to tell. Only enable low-pass filter if you don't have this in your sound hardware. It just depends if you prefer the sound driver's method or ZSNES's. Sound should be at 36000Hz with Gaussian filtering for accuracy, though changing it to 44100Hz or 48000Hz may sound better depending on your sound card, since it tends to get filtered to that before output anyway. Does anyone else have suggestions for better emulator quality? I think the Super Eagle filter is great and makes FFVI look a lot better. Just in case you guys haven't messed with these settings you should give it a shot. It sounds terrible for some reason whereas ZSNES does a good job emulating the sound (a little crackle in the music here and there but overall pretty close to the real thing). With Snes9x I can play while watching CoN chat but I don't even bother with the sound. The only real strength of Snes9x seems to be it's windowed mode because ZSNES seems far superior in every other way.

Snes9x volume setting doesnt work full#

I'm hoping that someone here knows more about this stuff than I do but here's what I think the best settings are:ġ024x768 DS Full Screen (can be any resolution)

snes9x volume setting doesnt work

With the GTK port, ALSA and OSS are preferred, followed by PulseAudio-SDL should never be used except as a last resort.I a while I've been experimenting with the video and audio settings with ZSNES and Snes9x.

snes9x volume setting doesnt work

On Windows, WaveOut or XAudio2 may work better on your system.

snes9x volume setting doesnt work

  • Otherwise, use the highest playback rate available.
  • snes9x volume setting doesnt work

    PulseAudio accepts both 48000Hz and 44100Hz.

    Snes9x volume setting doesnt work windows#

  • On Windows or PulseAudio outputs, match the Playback Rate with whatever your sound server is running.
  • To further improve this, you can set the "Dynamic Rate Control" option, which will try to control the audio output in real time so it doesn't crackle. To make this easier, the Windows and GTK ports have an option called "Automatic Input Rate" that asks your monitor what the refresh rate is and adjusts it for you. So if you have vsync turned on and your monitor runs at 59.94Hz, you can set the input rate to 31955Hz, and there will be no gaps. The sound setting "Input Rate" can be set to whatever Snes9x is actually outputting in terms of audio on your system. This means that if we want the video to be smooth, there will be gaps in the audio.įortunately, we can stretch the audio to fill in the gaps. Unfortunately, most modern displays run at fewer than 60 frames per second, usually something like 59.94. A SNES naturally runs at 60.09881 frames per second and generates 534 sound samples per frame.







    Snes9x volume setting doesnt work